Town: Bêfî-jonê Fêqê

Bêfî-jonê Fêqê

Bêfî-jonê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceNëpimtrêsë Zone
RegionZesavisi Heath
Founded1128
Community LeaderCity Manager Mrarxyr Zënka
Area6 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3930 m (12893 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population1491
Population Density248 people per km2 (745 people per mi2)
Town AuraWild Magic
Naming
Native nameBêfî-jonê Fêqê
Pronunciation/ˈèp˔i/ /ˈʤonɘ/
Direct Translation[quiet; shy] [part; piece; item; bit; portion]
Translation[Not Yet Translated]

Bêfî-jonê Fêqê (/ˈèp˔i/ /ˈʤonɘ/ [quiet; shy] [part; piece; item; bit; portion]) is a subtropical Town located in the Nëpimtrêsë Zone of the Union of Engineers.

The name Bêfî-jonê Fêqê is derived from the Iron Elvish language, as Bêfî-jonê Fêqê was founded by Spitting Eurypterids Trtêbëm, who was culturaly Iron Elven.

Climate

Bêfî-jonê Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Bêfî-jonê Fêqê receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Bêfî-jonê Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3930 m (12893 ft) above sea level.

Overview

Bêfî-jonê Fêqê was founded durring the early 12th century in summer of the year 1128, by Spitting Eurypterids Trtêbëm. The establishment of Bêfî-jonê Fêqê suffered from many setbacks, delays, and obsticles, most notably a group of Bêfî-jonê Fêqê which required millitary assistance exterminate before the community could finish being built.

Bêfî-jonê Fêqê was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Bêfî-jonê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bêfî-jonê Fêqê is buildings folow an organic layout of narrow paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Bêfî-jonê Fêqê's size could have. Astonishigly, the well-designed, yet cheep are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Bêfî-jonê Fêqê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Bêfî-jonê Fêqê long.

Civic Infrastructure

Bêfî-jonê Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bêfî-jonê Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bêfî-jonê Fêqê's parks.

Bêfî-jonê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bêfî-jonê Fêqê.

Bêfî-jonê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bêfî-jonê Fêqê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bêfî-jonê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bêfî-jonê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bêfî-jonê Fêqê's public wards, blessings, and other arcane systems.

Bêfî-jonê Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Bêfî-jonê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bêfî-jonê Fêqê's natural decorations nor waterways.

Bêfî-jonê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bêfî-jonê Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Bêfî-jonê Fêqê's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is long in Bêfî-jonê Fêqê.

The Jack-o'-Lantern near Bêfî-jonê Fêqê are known to be a mutant strain of the creature.

Bêfî-jonê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Charm energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6053 m2
    • Cattle and Similar Creatures: 372
    • Poultry: 4473
    • Swine: 298
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

472 of Bêfî-jonê Fêqê's population work within a Foundational Occupation.

975 of Bêfî-jonê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 44 (3%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Bêfî-jonê Fêqê is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Bêfî-jonê Fêqê is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Bêfî-jonê Fêqê's local festivals commemorates this miracle.

History